Today we continued making substance designer textures. They were definitely more complicated than the ones we made yesterday.
We got introduced to a lot more different nodes and played around with the shape node a lot to get the overall shape we wanted.
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We talked more about exposing parameters to have more control of the texture outside of substance designer. We.also got introduced to substance player which is one of the places we can change the parameters for the texture.
We briefly cover how to export it out in the right format for unreal and how to export it out as a bitmap.